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1)
Registration:
Registration
is open until the end of the second level of blinds at approximately 40
minutes. Late registrants will
incur a chip penalty of 100 in tournament chips for every 5 minutes after a
tournament has begun. Chips are
not placed into play without a player present.
2)
Determining
Dealer Position:
All players will draw a card to determine the dealer position. The deal is determined by high card,
in rank not suit. This process is
done: 1) At the start of every tournament; 2) When an equal or greater amount
of players are seated due to breaking down a table; 3) When creating the
final table.
3)
Cuts: A cut is
required. The cut should be offered to player immediately right of dealer
that was in previous hand.
If player opts to not cut the cards, the dealer must cut the cards.
4)
Blinds: Players are
obligated to pay their "Blinds" (a "blind" is a fixed
amount of money, which is automatically put into the pot in Hold-em tournaments, prior to the hand being dealt, to force
action). Blinds are raised consistently throughout the tournament according
to the blind structure and at facilitator discretion.
The Small Blind (SB) is the position
immediately to the left of the dealer button and the Big Blind (BB) is the
player to the immediate left of the SB. (It is possible for a player to take
two BB in a row. For example, if they had just had the BB at their table,
which just broke down and then was seated in the BB at the new table.)
5)
Live Hands: A player
must be at his or her seat by the time it is his or her turn in order to have
a live hand. An absent player is always dealt a hand, and will be put up for
all blinds. A player must remain
at the table if they possess a live hand.
6)
Misdeals: Exposure of
one of the first two cards dealt is a misdeal. Players may be dealt two consecutive
cards on the button. (TDA: 27)
7)
Dealing
Errors: If
a dealer exposes the flop, turn, or river before all action is completed for
the current betting round, the exposed card(s) must be re-shuffled with
remaining deck. This allows the
card(s) the same possibility to be exposed in the current hand.
8)
Chips and
Cards on the Table: Player's chips must remain on the table at all
times, unless you are reassigned to another table. Players must keep their higher
denomination chips visible and identifiable at all times. Chips must immediately be taken to the
new table while in view at all times.
All
cards must remain above the table-top during play.
9)
Betting: The minimum
bet on any hand is equal to the big blind, pre-flop, on the flop, on the
turn, and the river. All raises
must be at least the sum of the previous bet and the big blind. Postflop
example: (Blinds 300/600) If a player bets 800, a
raise must be at least 1400. (Blind: 600 + Bet: 800)
10)
Verbal
Declarations/Acting In Turn: Verbal declarations in turn are
binding. Players are required to
act in turn. Action out of turn
will be binding if the action to that player has not changed. A check, call, or fold is not
considered action changing.
11)
Oversized
Chip:
Anytime when facing a bet (or blind), placing a single oversized chip in the
pot is a call if a raise is not first verbally declared before the chip hits
the table surface. (TDA: 32)
12)
Multiple
Chips:
When facing a bet, unless a raise is first declared, multiple
same-denomination chips is a call if removing one chip leaves less than the
call amount. Example of a call: preflop, blinds 100-200: A makes it 600 (a 400 raise), B
puts out two 500 chips without declaring a raise. (TDA: 33)
13)
String Bets:
String
betting is not allowed. A player
must make one betting action towards the betting circle unless the player
announces raise prior to making that action. An announced raise does not allow the
player more than one trip past placing the call portion of the bet in the
betting circle. (TDA: 30/36)
14)
Pot
Splashing:
Splashing the pot is not allowed.
A player must place bets directly in front of them. Bets are moved into the pot by the
dealer once all actions are complete.
A bet or raise thrown into the pot prior to all actions being made
will be considered null and void.
Dealers should be the only players touching chips in play on the
table.
15)
Calling for
clock:
Once a reasonable amount of time has passed and a clock is called for, a
player will be given a maximum of 30-seconds to make a decision. If action has not been taken before
time expires, there will be a 10-second countdown. If a player has not acted by the time
the countdown is over, the player’s hand will be dead. (TDA: 20)
16)
Showdown: At the end
of the last round of betting, the player who made the last aggressive action
in that betting round must show first.
If there was no bet, the player to the left of the button shows first
and so on clockwise. (TDA: 11)
Both hole cards are required to be exposed to win the hand. At the end of a hand, if a player
exposes one hole card, he or she must also show the other hole card if asked
to do so by another player in the current hand. In the event a player shows his or her
cards first and out of turn, the player forfeits the right to require the
other player to show his or her cards.
Cards
speak. Verbal declarations as to
the content of a player’s hand are not binding; however, any player
deliberately miscalling his or her hand may be penalized. (TDA: 8)
17)
No
Disclosure: Players
are obligated to protect other players in the tournament at all times. Therefore, whether in a hand or not,
players may not a.) Disclose contents of live or folded hands, b.) Advise or
criticize play before action is completed, or c.) Read a hand that
hasn’t been tabled. The
one-player-to-a-hand rule will be enforced. Any player receiving advice/coaching
is subject to having their hand mucked or being disqualified from the tournament. If a player exposes a live hand to any
other player who also possesses a live hand, this shall denote a fold, and
the players cards are shown to everyone at the table and mucked.
18)
Face Up: All cards
will be turned face up once a player is all-in and all betting action is
complete. (TDA: 9) A player may
opt to stay blind if they previously haven’t looked at their cards.
19)
Mucked
Cards: Players
should never take cards back once cards are folded or placed in the muck
pile. All hands are considered
dead once the player mucks or folds cards face down towards the muck pile.
20)
Odd
Chips/Side Pots: If
a player lacks sufficient chips for a blind or a forced bet, the player is
entitled to get action on whatever amount of money remains. In this
situation, a side pot could occur for players with remaining chips. If a
player is unable to complete the big blind in that position, the required
pre-flop call remains the big blind amount. If a player is unable to bet the big
blind after the flop, the call is only the current all-in bet. In the event of a side-pot that is
tied or “chopped”, the odd chip(s) will go to the left of the
button of the players in the hand.
Each side pot will be split separately. (TDA: 12/13)
21)
Rabbit
Hunting:
Rabbit hunting is allowed only after the flop and no active player in the
hand at that time objects.
22)
Player
Elimination: When
a player loses all of his chips, they are eliminated from play. If two or more players are eliminated
on the same hand, the player who started the hand with the most chips will be
awarded the higher finishing position. If these players started the hand with
the same amount of chips, the player with the higher losing hand will be
awarded the higher finishing position. In the event of a shared hand and the
same amount of chips, the players will draw for high card out of a reshuffled
deck. Once a player is eliminated
from a session, they must vacate their seat when asked by the
facilitator. Tournaments will
continue until one player wins all of the chips. A 3-hour time limit may be
applied; In this instance, the player with the most
chips wins.
23)
Dead Button: If a player
in the small blind is eliminated, the button remains at the current dealer
position. The two players to the immediate left of the button shall post
small and big blinds. If the player in the big blind is eliminated, the
button moves one position, and the player to the immediate left of the dealer
posts big blind only. On the following hand, the button remains at the
current position, immediately to the left of the dealer posts a small blind,
and two positions away will post a big blind. After this sequence, blind
positions return to normal. This process is to insure that all players post
first a big blind, and second a small blind. (TDA: 24)
24)
Breaking
Tables:
Players going from a broken table to fill in seats assume the rights and
responsibilities of the position. They can get big blind, small blind, or
the button. The only place they
cannot get a hand is between the small blind and the button. (TDA: 5)
25)
Balancing
Tables:
Players will be moved from big blind to the worst position, including taking
a single big blind when available.
Worst position is never the small blind. The table from which a player is moved
will be determined by facilitator discretion. (TDA: 6)
26)
Color Up: Chips are
removed from the table per the blind/color-up structure. All lower
denomination chips that are of sufficient quantity for a new chip will be
changed up directly. The remaining odd chips will be rounded up to the next
chip denomination.
27)
Button in
Heads-up:
In heads-up play, the small blind is on the button and acts first preflop and last postflop. When beginning heads-up play, the
button may need to be adjusted to ensure no player takes the big blind twice
in a row. (TDA: 26)
28)
Etiquette: Poker
etiquette is expected from all players. Inappropriate behavior like throwing
cards/chips that go off the table, arguing, excessive cursing,
cheating, delay of the game, repeatedly acting out of turn, etc., may result
in the player being evicted from the tournament and the facility and may not
be allowed to play in future tournaments.
29)
Gambling: All
participants are prohibited from placing any form of currency on a session
table, as state law prohibits this. There will be no exceptions to this rule
and violators may be asked to leave immediately.
There
will be no gambling whatsoever on any hands or outcomes of the tournaments.
Any violation may result in the player to be evicted from the current
tournament, the facility and all future tournaments.
30)
Facilitator/Management:
The
facilitator’s decision is final on all disputes. Unusual circumstances can on occasion
dictate that decisions in the interest of fairness take priority over the
technical rules. Management
retains the right to cancel any event or alter it in a manner fair to all
players.
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